We waited so long to play Halo Infinite with friends, and while it's completely understandable that 33 Industries would struggle to adapt the franchise for a live-service model, it feels like this is all just too little too late. With split-screen co-op not launching until November at the earliest, I don't think I'll be playing any more campaign until the network co-op comes out of beta. I have such fond memories of late-night sessions trying to get through Halo 3's The Ark on Legendary with my friends, all of us laughing and yelling until our sides hurt. Running around Zeta Halo with a partner quieter than Master Chief isn't an ideal way to play Halo. This would be a lot more fun if my friends were playing. "Oops, sorry," I say into the microphone. After a few frustrated pings reminding me of the next point of interest we were meant to hit, my teammate suddenly appears on the back of my Mongoose. I jump off the Mongoose, rush back to the FOB, and summon another vehicle before heading in the opposite direction of my teammate. We tool about for a few minutes, each pinging different areas which supersedes the other person's, until I decide I want to figure out how long the 1000-foot tether feels in-game. Wanting to zip around Zeta Halo with them, I attempt to summon one for myself but can't, so I begrudgingly hop on the back of theirs. After reclaiming our first Forward Operating Base, my teammate summons a Mongoose. It's hard to get a proper feel for the co-op component until we emerge on the surface of Zeta Halo and get to test the boundaries of this open world. The gameplay remains rock-solid, the enemy AI and dialogue are fantastic and hilarious, and it looks as good as I remember. Revisiting the Halo Infinite campaign is wholly enjoyable. We're playing on Normal, and take out Tremonius in under a minute, so expect to scale up the difficulty if you want a real challenge. From there, we breeze through the opening bit, with my silent teammate (they did not have or did not want to use a mic) skipping all the cutscenes and impatiently waiting for me by jumping up and down in doorways when I lag behind. ![]() Sure, I immediately get an error code and have to sheepishly ask for another invite, but the second time's a charm and we jump into a new campaign rather quickly once I enter the lobby. Halo Infinite launches for PC via Steam and the Xbox Game Pass on December 8.I am grateful for the person who finally answers the call and sends me a request to join them on Xbox. Be sure to check out our review of the Halo Infinite campaign before you step out onto Zeta Halo. And, ultimately, the changes were worth it. Players had to wait a year when the game got delayed, but it was a for good reason. Now, excitement for a new Halo game feels like an all-time high. It’s been a long time coming for fans - six years, in fact. While the initial announcement had said the flight would start sometime during the. Check out this handy chart to see what time that is in your part of the world. Halo Infinite is trialing its Campaign Network Co-Op and Mission Replay via its Insider Flight program this week. ![]() ![]() ICYMI: The #HaloInfinite campaign will be rolling out globally at the same time on Dec. But at least people on the other side will have something to wake up to and play. The further east you go, the rougher the launch time gets. It’ll be available on the same day in Mexico City at noon CST, and London at 6 PM GMT. The whole thing will kick off on December 8, when the game unlocks at 10 AM for those on the West Cost of the US. 343’s community manager, Brian Jarrard, shared an image showing all the times. But since we’re on a spinning globe (don’t argue), that does mean for different times, obviously. We have the launch times for when the Halo Infinite campaign unlocks ahead of its December 8 launch.įor the most part, Halo Infinite‘s campaign will unlock at once around the world. With the multiplayer already available, no doubt many are itching to get back into the giant space boots of the Master Chief. It wasn’t an easy feat for 343 Industries, but it looks like the developer pulled it off. Based on my own thoughts, along with the opinions of other critics, the game is quite excellent, somehow managing to keep things familiar and new all at once. Reviews for the Halo Infinite campaign are live, and the results are in: it’s pretty damn good.
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